Finally I got my hands on a copy of Geist: the Sin-Eaters, and I have to say I am more than surprised by the awesome atmosphere of the game. Now, at first the idea of playing someone who returned from the brink of death by bargaining with an undead spirit didn’t speak to me. But as I read through the book, all the pieces came together and formed a most beautiful, yet morbid image in my head.

What enchanted me the most was the whole system behind sanctifying Krewes. To me, it feels like the Paradigms from the old Mage: the Ascension, mixed with a bit of Pack Totems from both Werewolf games. Also, Geist delivers an awesome description of the Underworld, one of the parallel dimensions that was short on accurate information. The upcoming Book of the Dead is all about that, so if you just want input about the Great Below, but don’t intend to play a Sin-Eater, you might want to wait for that product.

All in all, I can’t wait to run a game of Geist. Maybe I should start out with the introductory story? We’ll see. Of course, I’ll keep you up-to-date on Exceptional Success!

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